class M79FireHeal extends M79Fire;

function projectile SpawnProjectile(Vector Start, Rotator Dir)
{
	local KFPlayerReplicationInfo KFPRI;
	
	KFPRI = KFPlayerReplicationInfo(Instigator.PlayerReplicationInfo);
	if (KFPRI != none)
	{
		if (KFPRI.ClientVeteranSkill == Class'UnitedMut_v54.SRVetFieldMedic')
			ProjectileClass=class'UnitedMut_v54.M32HealProj';
			//ProjectileClass=Class'UnitedMut_v54.M79GHealProj';
			//ProjectileClass=Class'UnitedMut_v54.M79GasProj';
	}
	else
		ProjectileClass=Class'UnitedMut_v54.M79NOProjectile';
		
	return Super.SpawnProjectile(Start,Dir);
}

defaultproperties
{
     AmmoClass=Class'UnitedMut_v54.M79AmmoHeal'
}
